![]() ![]() Pressing it will open both fight the monsters within and continue on the east path. Through the south gate, a hallway leads to a button between two doors. Once they've been cleared out, collect the key and throw the switch again to exit. If fighting eight Undead Guards is too much for you, you can wait until one comes through, then throw the switch again to shut off the Windgates this way, you can fight them one or two at a time. This opens the gate leading to an Iron Key, but it also creates two Windgates to the gated areas-one of them blocking the exit. They can't do anything yet, but you'll have to throw the switch on the middle pillar. Continuing through the tunnel, you will find a rather ominous room filled with the sounds of Undead Guards marching. Search for a secret button in the southwest corner of the room this will let you reach a ladder, giving you access to the bridges. Through the north gate, you will find a room with bridges spanning above you. Two of them are controlled by pull chains right now, they are the only ones you can do anything about. Continuing west, you will reach a large room with various gates around the walls, including one that blocks off a set of stairs. Throw the switch next to the pit to close it, giving you another shortcut. Keep moving west, and you'll find yourself on the other side of the room with the Crystal of Life. The two behind the gates don't need to be fought, but their lair holds some Broadhead Arrows and Pellets, which could prove useful. Finish off the loose Crab to make sure you aren't taken by surprise. South of here is a large, looping hallway with two Giant Crabs that are stuck behind gates-and one that isn't. At the end of the tunnel, you will find yourself at the Meditation Spire this serves to help you discover a secret in the Archives, but here, there is little of interest besides a couple items scattered around the lowest level. This will open up a wall leading back to a room visible near the entrance, and taking the Leg Plate from the alcove will open the gate, giving you access without retreading everything up to this point. As you continue, search the east wall for a small button. One secret will prove extremely useful in exploring the Ruins. After a brief pause, the door leading onward will open. ![]() Once it's landed on the plate in the Archives and you know which plates are lit, you need to drop items into the appropriate holes-the first, second, and fourth, relative to you facing them. If the Spider goes too far, the Windgate will teleport it back to the other end of the hallway. They are controlled by the pressure plate-you need to step on it when the Spider is standing on the central pit. It will be teleported into the long hallway full of pits. First, go down one of the stairways and stand on the pressure plate to bring the Giant Spider to this level. This is a fairly involved puzzle, which takes place across this level and the Archives. Go back and open the door in the other path of the fork. You can rest there and gather a Scroll of Light, but an open pit blocks off the other exits of the room. Proceeding through the tunnel, the familiar glow of a Crystal of Life can be seen ahead when you reach a fork. Reaching the other side doesn't require all of the plates to be pressed if you don't have the items to spare, you can redo the puzzle after using the key. Try to use items that you can do without, as collecting them before proceeding isn't possible yet. In order to cross, you need to start with all of the plates empty, and drop items to create the bridge tile by tile. The plates need to be weighed down by items to create a path over the chasm-if any of the plates are pressed, however, the gate leading to the platform at the start of the bridge will be closed. A trail of pressure plates lead through the room, and the two already weighed down by items have a square of Magic Bridge above them. With the Round Key, you can now proceed past the Skyway. Go into the Ice Guardian's former prison and take the Round Key. The ledge in the previous room offers a shortcut back to the gate you just opened. Prepare for what could be a tough fight-in addition to firing off powerful Ice Shards, it can strafe and float between elevations. Throw the switch on your right, opening the south gate and releasing the Guardian. ![]() Continue onward until you reach the other side of the room that the Ice Guardian is sealed in. Ignore it for the time being, however, and take the passage north. Go down the ladder and cross the pit, where a brief tunnel brings you to the Skyway. A new enemy, the Ice Guardian can be seen, but will not be fought yet-a gate blocks it in for the moment. On entering, take the only path currently available, northward. ![]()
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